The official app of Liverpool Football Club
Redefining how one of the world's biggest football clubs connects with millions of fans: a stripped-back, football-first experience, shaped by the fans it was built for.
The club's digital presence wasn't keeping pace with its fans
- Liverpool wanted to redefine how it connects with a global fanbase of hundreds of millions
- Fans were drifting to rival platforms for the club news and match content the official channels should own
- The question we kept asking: why would a supporter choose the official app over the alternatives already on their phone?
Shaped by the fans, for the fans. Stripped back, authentic, football first.
Research kept returning the same three frustrations: cluttered interfaces, over-commercialisation, and not enough football. The answer was to remove, not add.
Fans mapped from Anfield outward
- Personas, user journey mapping and focus groups with supporters
- A here, near and far segmentation: the global fanbase organised by proximity to the club, because a fan in Kirkby and a fan in Kuala Lumpur need different things on match day
- The finding that set the direction: fans wanted sport-first content, not another storefront with a badge on it
We designed for the fanbase the club was going to have, not the one it already had.
Thailand was projected to be Liverpool's fastest-growing fanbase, on a trajectory to one day be the majority of supporters. So we went to Thai fans rather than the fans already in the stadium, and asked what the ultimate experience would look like for them. Existing supporters tell you to fix what's in front of them; the growth audience tells you what to build.
What the Thai fans asked for
I have never been to Anfield and I probably never will. The app is my seat in the stadium.
Matches kick off at two in the morning here. I wake up and I want the score before anything else.
Give me the football first. When I want a shirt, I know where the shop is.
Three asks, one direction: closeness to the club, the score up front, and commerce that waits its turn. Every one of them shaped the shipped app.
The tenets of the LFC app
Football first, always
The score, the squad and the match are never more than a glance away. Everything else queues behind them.
Designed for the fan who may never reach Anfield
The growth audience is global. The app is their seat in the stadium, not a companion to one.
Remove before you add
Every screen earns its place. The strongest decisions on this project took something away.
Commerce waits its turn
The shop is there when a fan wants it, and never in the way of the football.
Set after the research, and held for the whole build. Every removal in the app traces back to one of these.
Two-week sprints, one feature at a time
- A multidisciplinary IBM iX team on an agile cadence with the club
- Each sprint cycled learning → creation → testing → implementation on a single feature
- The experience was refined incrementally, rather than betting everything on one big launch
A feed that leads with football
- Full-bleed player imagery and one headline per story: the football is the interface
- A live match strip pinned above the feed, so the score is never more than a glance away
- Commercial content earns its place further down; it never leads
Match day, given the weight it deserves
- Fixtures surfaced quickly across every team: Mens, Womens and Academy
- Tabbed navigation moves between matches, league tables and stats without losing context
- Featured fixtures, a Champions League night, get crests, venue and a countdown: the big games look like big games
Navigation you never have to think about
- A fullscreen menu with four primary sections: Home, News, Fixtures & Results, Teams
- Discover LFC and personalisation sit second, present but never in the way
- Nothing a fan cares about is buried three taps deep
Statistics that read at a glance
- Large numerals, clear labels, red-on-red: on-brand and legible at arm's length
- A numeric language in the system itself: solid, dotted and empty borders encoding positive, neutral and negative values
- Player profiles go full-screen and immersive, pairing the bold visual style with rich statistics
LFC Design: one system, three problems solved
- Inconsistency across screens and teams, inefficiency from rebuilding the same components, and insecurity about which pattern was the right one
- An atomic system: cards and modules that hold their shape through updates, kit patterns woven into match cards for a connection you feel rather than read
- Built to scale past the app: the same language carried to the website and e-commerce platform
What it earned
App Store rating
From fan reviews of the shipped app, the audience the whole direction was built around.
Downloads
Estimated across iOS and Android, for a club whose fanbase spans every continent.
The work continued
IBM was commissioned for further LFC mobile apps, and LFC Design carried to the club's website and e-commerce platform.
What I learned
Removal is a feature
Every strong decision on this project took something away. Fans didn't ask for more; they asked for the football back.
A design system is confidence, not just consistency
The system's quietest win was ending the arguments: a single source of truth meant nobody had to guess which pattern was right.
Big brands live in small rules
A kit pattern inside a match card, a border style on a number. The badge carries less of the brand than the details do.
Thank you
4.5★ App Store · 2M+ downloads · One system across app, web and retail